Gamesβ€ΊFranchiseβ€ΊFive Nights At Candy's 2

Five Nights At Candy's 2

Developer:Emil Macko
Rating:⭐ 4.2 (203,512 votes)
Released:2015
Technology:HTML5
Platforms:Browser (Desktop, Mobile)

Five Nights At Candy's 2

Trapped inside an abandoned factory, you must watch the camera network and use room phones to pull animatronics away from the central hall before they move too close.

About Five Nights At Candy's 2

Five Nights at Candy's 2 moves the series away from the restaurant office and into an abandoned factory. The player stays in a dark central hall while animatronics travel through rooms and ventilation routes.

The smartphone acts as both the camera monitor and a flash. Cameras reveal which room a character occupies, while phone icons can create sound in that room and lure the animatronic away from the player.

The central hall is difficult to see without the camera flash. Using it at the right moment shows how close a threat has moved, but survival depends on redirecting the character before it reaches the final attack position.

What Makes This Game Different

  • An abandoned factory setting.
  • Smartphone-based camera network.
  • Room phones used as audio lures.
  • Camera flash for checking the dark central hall.
  • Vent routes and characters that can interfere with the monitor.

How to Play Five Nights At Candy's 2

Open the phone and locate the active animatronic on the camera map. Trigger a room phone away from the central hall to make the character move toward the sound.

Lower the monitor and use the camera flash to check the hall. If an animatronic is already close, return to the cameras and lure it away as quickly as possible.

Avoid leaving a phone active without a reason. Phone systems can become unavailable temporarily, so plan the next lure before the threat reaches the final rooms.

Controls

ActionDesktopMobile-Touch
Raise/lower smartphoneMouse click or move to phone controlTap phone
Switch camerasClick room on mapTap room
Call a room phoneClick phone iconTap icon
Use camera flashClick flash controlTap flash control
Navigate menusMouse clickTap

Beginner Tips

  • Use the camera flash as a quick distance check, not continuously.
  • Choose a phone room that pulls the animatronic away from your hall or vent route.
  • Track more than one threat before committing to a long lure.
  • Expect temporary phone or monitor problems on harder nights.
  • Return to the central-hall check after each successful redirect.

Frequently Asked Questions

Where does Five Nights at Candy's 2 take place?

The main nights are set in an abandoned factory rather than Candy's restaurant.

How do the phones work?

Calling a phone in a camera room creates sound that can lure an animatronic toward that location.

What is the camera flash for?

It briefly lights the dark central hall and shows how close a threat has moved.

Are there doors like the first game?

The main defense is based on cameras, phones and the flash rather than the same door-and-power loop.

Should I call the nearest phone?

Not always. Choose a room that moves the animatronic away from the player and away from a dangerous route.