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Stupid Zombies 2

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About Stupid Zombies 2

Stupid Zombies 2 continues the ricochet-puzzle shooter format with expanded level geometry, new zombie types with different physical properties, and additional bullet types that interact with the environment differently. Explosive bullets detonate on impact and send shockwave damage to adjacent zombies regardless of cover; pass-through bullets ignore the surfaces that stop standard rounds; magnet bullets curve their trajectory toward zombie clusters after the first bounce.

The new zombie types include armoured shufflers with reduced knockback that require multiple hits or a direct explosive impact, and tall zombie types that occupy a vertical hit box allowing same-height ricochets to pass above ground-level zombies and continue to taller targets at the back.

Using New Bullet Types

Explosive bullets are strongest when the detonation point is a wall section surrounded by zombie clusters on multiple sides — the shockwave propagates in all directions from impact, unlike a standard ricochet which continues on one reflected path. Reserve explosive ammo for levels where the zombie density near a single wall section is highest. Magnet bullets are counterintuitively difficult on sparse levels where few close zombie targets exist to attract the curved path — they perform best in dense cluster rooms where multiple nearby targets generate competing attraction.